﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace MiaProject
{
    class Actor2D
    {
        public AnimatedTexture SpriteTexture;
        public int currentAnim;

        public int[,] animation;

        public int getAnimI()
        {
            return this.animation[currentAnim, 0];
        }
        public int getAnimF()
        {
            return this.animation[currentAnim, 1];
        }
        public int getWidth()
        {
            return this.SpriteTexture.FrameWidth;
        }
        public int getHeight()
        {
            return this.SpriteTexture.FrameHeight;
        }



    }


}
